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So here’s how this actually happened.

I’m a designer. Joana’s an artist. Neither of us knows jack about game development.

Yet here we are, making a rhythm skating game. Cool.

The 3 AM Idea

It wasn’t some grand vision. I was just scrolling through Spotify, looking at album art, and thought – “what if the level design actually responded to the music?”

Then I told Joana, and she went “YES. GRIND RAILS THAT MOVE TO THE BASS.”

And then we couldn’t un-think it.

We Have No Idea What We’re Doing

Like, literally zero game dev experience.

I handle the design stuff – how it looks, how it feels, the user experience. Joana makes everything look incredible. Neither of us knows how to actually code a game.

YouTube tutorials? Stack Overflow? Crying at 2 AM when the physics engine breaks?

Been there, done that.

Still here though.

Why This Game Though

We both grew up on Tony Hawk. Like, actually grew up on it. Spent way too many hours in the garage level, trying to nail the same gap 50 times.

And then rhythm games became a thing. Beat Saber, Guitar Hero, all that.

We asked: why not both?

Why can’t you skate to the music? Why can’t the city be the music?

The City Moves With You

That’s the whole thing.

The levels aren’t pre-made. They generate based on whatever song you’re playing. Bass drops? The city drops. Chill section? Wide open streets. Chaos chorus? Good luck, it’s gonna get wild.

Every run is different. You can play the same song 10 times and get 10 different layouts.

That’s the point.

Still Making It

We’re not done. Not even close.

Still fixing bugs. Still arguing about colors. Still trying to make the skater movement feel right.

But it’s actually starting to feel like a real game? Wild.

Wishlist it if you want early access when we launch.


P.S. Join our Discord if you want to see us struggle through game dev in real-time. It’s mostly memes and panic.